Starting with the Abstract

To circle back to the first post: these kinds of games are a little bit like dynamic Excel-files with a cute GUI. So I started building the excel file (the logic and data structure).

I think this is the part that I looked most forward to, as it is kind of the secret spice mix of the simulation game meal. It’s what happens under the hood. The thing that people try to reverse-engineer while playing to get better results.

I know that I kinda went overboard with this already and it will only go more extreme and complex from here. But I do think that this complexity is what makes the game special and replayable. The fun names for different bands, some cute animations and stuff like that - they’re not an endless source of fun. This logic can be. It’s the reason why you can play some management simulation games over and over again: because doing even just a few things differently in your next run, gives you a different game experience. The consequence of doing little things differently are big through this interconnection of the various data points.