So remember last post, when I celebrated my beautiful collision detection of different objects? Well, for now I disabled it, as it gets problematic with too many objects in a small space. Oh well, we look at it again at a later point. At least they don’t walk into walls (for the most part).
Anyway. Something in me always wants to see how we get further with the “final product” (meaning the game in isometric perspective), so I worked on the renderer. After struggling with depth-sorting for a while, I now managed to let the little guys walk around on the isometric map!
So far those cuties just wander around in a little space, but the game obviously relies a lot on them walking to a certain point and doing something (like going to the studio and recording there). So pathfinding is next!