Peddling those wares

Got a few things done over the last week.

Most importantly, publishing is now pretty far along the way:

The album makes money every week after being published based on a slew of parameters, including:

  • Album quality

  • How much in trend are the genres on the album at this moment

  • How much in trend are the themes on the album at this moment

  • Fame of the Artist

  • What formats is the album released on

  • How is the album advertised

It’s already apparent, how much balancing through testing will be needed for this in the future. Selling records is the entire “win condition” after all. But I’m pretty excited, that I got the main elements of the economy in place now. You can now spend money to make money. That’s what management games are all about.


I also worked on a lot of datasets for the first 10 years of the game. I think I’m gonna limit it to this era for the first Demo. That way I don’t have to create all the content before I can make a first release. Every week in the game has a Top 5 of the most successful albums (Charts) based on real-world data. That’s over 16’000 album entries (for 1960 to 2022) I have to edit… So yeah, I keep with the 1960s for now.

“Alma Square” by The Bugs

By the way, here is my new favorite (real) album title of all time: