The musicians are now thinking for themselves! Or rather, thinking happens to them. But isn’t it that way for us real people as well? Think about it…
Anyway, I have now created two big things that make musicians act a little bit more organic:
Buffs and debuffs get activated by being (long or too long) in the leisure rooms. Like going to the Bar can make you inspired, buffing your songwriting skill for a bit, but it can also make you drunk, which lowers instrument skill for some time.
When musicians are too low on energy and/or happiness, they stop working and go to one of the leisure rooms. They chose the room themselves, based on their personality.
The personality influences how much they are affected by their favorite rooms and some other stuff. For example: people with high smarts learn faster how to song-write, but they love the thought of themselves so much, that they more often go to the stylist, which can turn them into an overconfident diva.
This has given the game much more personality in theory. What’s lacking is these thoughts and personalities being visible. So next will be introducing little talking bubbles, where musician say what they are thinking / where they are going. Some little status effects would also be pretty cool.
After finishing that, I have to introduce the instrument room (and the instruments and their logic). With the instruments I should also work more on the assets: creating different looking instruments and corresponding playing-animations for different instruments.