Everyone wants to be paid

One can now click on the little music people and look at some details. This has to be made more pretty in the future, obviously. But what I was able to introduce this way is salaries. The musicians have an expectation, what they should be paid - if you underpay them, they never get really happy in your studio; if you give them a little extra, they stay happy for longer. It’s quite an easy principle, but it gives the player something to do, I guess. I will have to see if that kind of continuous budgeting is fun or more of a nuisance… Maybe one can upgrade some department in the future that will automate paying the musicians the “right” amount.

But what we introduced now is multiple cost factors to the game. Salaries, room upkeep, production costs - there are now enough elements to spending, that it makes sense to work on the finance page, I think.